(Note that I had planned on a 'midrange' Ryzen 1600X build to round things out, but after seeing what happened with the high-end and low-end builds, running more tests seemed unnecessary.) I selected two sets of hardware, a high-end Core i7-5930K build and a budget Core i3-7100 build. Here's what I did for testing Game Mode this round.
(FYI, some systems only seem to show the Game Bar if the game is running in borderless window or windowed mode.) The good news is you don't need to exit and restart the game-the effect is almost immediate. To do this, open the Windows Game Bar (Win+G) with the game running, and check the "Use Game Mode for this game" box. First you need to turn it on in the Windows Settings area, but you also need to enable it for each game as well. Enabling Game Mode is a two-step process. Microsoft is a bit nebulous on what it's doing right now, and there are 'planned additions' to Game Mode in the future.Ī quick primer, for the uninitiated. Game Mode changes things in some fuzzy fashion, allocating specific CPU cores to the game and leaving other cores for the remaining processes, and likely altering priority levels. A process running at a higher priority will get more resources than lower priority tasks, but it will only get those resources if it needs them-so a high or realtime priority process that's not doing anything won't bog down your system. Most processes launch at 'normal' priority, which means the OS will treat them relatively equally. Windows has six priorities: low, below normal, normal, above normal, high, and realtime. All running processes on your PC have a different priority level. It's called multi-tasking, and we're all familiar with the concept by now. Windows does all of this already, and it has been doing so for decades. Game Mode in theory works best when you don't take such measures and simply let the OS handle the dirty work. But that's if I'm doing my normal thing while playing games: I close any unnecessary applications sitting in the background and basically free up resources so that the game will run as well as possible. In most cases, the changes are small and would go unnoticed. Turns out, the simple answer is that it's not substantially different from what I saw before.