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Fallout new vegas psychopath ending
Fallout new vegas psychopath ending













fallout new vegas psychopath ending

House has zero regard for the welfare of those under his rule.Īnd as for his force projection, remind me, what does he do with that? Oh, right, he conquers the entire region by force and punishes anyone who sided with the NCR, even in places like Prim where he has no legitimate claim to authority.īut those are both just side issues to the real problem with house, which is that he's a bad leader with stupid plans. House also deliberately set out to create Gomorrah, an entire casino that runs on human misery from top to bottom. House's securitrons have one response to legal misconduct, bullets (there's a reason the NCR demanded that they be able to post their own law enforcement on the strip). Where when you pick the good choice and Junktown suffers while the bad choice helps the town in general.Ĭlick to expand.That is exactly true. I remember the choice in Fallout 1 with Junktown. There is little good to say about them or any real reason to side with outside pmaykbg an evil character.įallout in general has always tried to offer choices and let the player choose their own path. Then you get into the slavery, common massive amounts brutality, sexism, hate for technology. Once Ceasar dies the infighting will break the Legion. First it is that it is just as unstable as any government under House. Once House is gone the whole system collapses. Outside of his favorites everyone is screwed.

fallout new vegas psychopath ending

House is just a mega crop backed by an robot army.

fallout new vegas psychopath ending

Also while the NCR falls at upholding fairness they at least try to act like a democracy with laws. Yes, he is better then raider gangs but stability is going to be short term. While the NCR is going through a Glided age it can improve.















Fallout new vegas psychopath ending